![]() You can take the brown camp early in the mission with just 12 Dragoons and 12 Reavers (you'll lose most of that army, but not before taking out nearly the entire base) but trying to do the same with Dragoons and Archons may get you wiped out. It makes no real difference what order you do them in. The orange camp in the West has Lurkers, Scourges, and massive swarms of Hydralisks. The brown camp in the east seems to have more heavy units – it's teeming with Ultralisks, Guardians, and Devourers. You can attack the bases in either order. The brown camp has Guardians and Devourers, but they won't attack your bases – they only attack you much later in the mission, so if you're quick you may never need to worry about them. They'll make at least one big attack with Ultralisks and air support, which will be easier to hold off if you can surround the Ultralisks with Zealots. By this point the Zerg will be starting to attack you with more substantial forces, but as long as you've built a ton of Photon Cannons around your bases (particularly in the northern portion of your main base) you should be able to weather whatever they throw at you. Set up a base there with ample defenses, and then begin buying upgrades and amassing an army (Archons, Carriers, Reavers, and Dragoons is a good choice). It is poorly defended (two each of Sunken and Spore Colonies, and some burrowed Hydralisks and Zerglings), so you can take it with just 10 or so Dragoons (or whatever else you've been building). To speed up resource gathering, you should take over a third resource patch that is across the bridge from your secondary base and to the east. The two Zerg camps you need to destroy are large and defended by tons of units, so you'll need to build a big army to take them out. Your secondary base will probably be attacked much less often, and you should be able to get by with only a couple cannons defending the bridge. Your main base will need Photon Cannons along the northern cliff and guarding the ramp there (if you put them right on the edge of a cliff, they can often shoot down on enemy units in the Zerg base at the bottom of the cliff), and some in the southern portion of your base. With two bases harvesting resources, you should be able to build up ample defenses quickly. To the west, down a ramp and across two bridges, is a wholly undefended mineral field and geyser, so if you're feeling bold you can start a base there at the same time as you're building here (just make sure to send defense as well – since there won't be air harassment for a while, your Zealots should be plenty). Get a base started quickly you have a lot of starting minerals so you can really go crazy on the pylons. If you like, you can proceed carefully, using your Observer and your High Templars' psionic storm ability to take out the enemies and minimize your casualties you have a large enough force, however, that you can pretty much just charge in blindly and take out the whole base without losing more than a couple units. The base is a large scattering of Sunken Colonies and burrowed units, for the most part. The base you need to destroy is on high ground to the northwest (watch out, there are burrowed Hydralisks just below the ramps send your Observer first). Right at the beginning of the mission you'll be attacked by a small group of Zerglings, which your Archons and zealots will take out without you even needing to lift a finger. ![]() You'll have to take out a small Zerg base in order to set up your own (don't worry, this is nowhere near as tough this time as it was in the last The Rescue mission). Just like in the beginning of the last campaign, you start out with some troops but no base.
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